As an art director at GSN Games, we had a really fun time taking an existing game engine that featured real-time head-to-head gameplay and incorporated a weird and slightly whacky world of bunny characters that we refer to as naked mole rats dressed in bunny suits. And then we put them in outer space. Yeah. We designed some offbeat worlds, added some intergalactic marshmallows and came up with a game that has it's own unique personality. The best part is, it's one of the most popular games GSN now offers :)
Tetris® Burst (Sparcade)
Lead artist on Tetris® Burst. One of four games to launch within Sparcade, a mobile games app that supports real-money competitive play. http://www.sparcade.com/games/tetris/
Cosmic Crunch (GSN)
Fan Mail is a reward feature in Sparcade, and is earned at various milestones in the app's metagame. I was tasked with concepting the visual look of the feature. http://www.sparcade.com/
GSN Games | Part One
This is a selection of artwork done during my time as Game Artist at GSN Games, 2012-2017. All projects I worked on were designed for release on GSN’s skill-based Cash Games platform where players can compete for real money. © Game Show Network, LLC 2004-2017. All Rights Reserved.
GSN Games | Part Two
Cancelled and Scrapped projects from my time at GSN. Each were were designed for released on GSN’s skill-based Cash Games platform where players can compete for real money. © Game Show Network, LLC 2004-2017. All Rights Reserved.